earlier this year, after contracting pneumonia and using an inhaler for the first time, i was surprised by its poor design, especially given its daily necessity for many. this inspired me to explore ways to improve it. conversations with frequent users revealed a common sentiment: many felt embarrassed to use their inhalers in public. They expressed a desire for a more stylish device: something that looked “cool”. motivated by their feedback, i set out to design an inhaler that combines functionality with a modern, appealing aesthetic.
type
industrial design 3d printing circuitry coding
date
11/8/2024
soundtrack
research + ideation
in pursuit of creating something aesthetically appealing and intersting, i began by researching health items in futuristic and post-apocalyptic movies and video games such as cyberpunk 2077, fallout, and blade runner. from this research, the concept of the eye emerged. initially intended to add visual interest, the eye evolved from a printed graphic to an oled screen capable of displaying stats and health data - adding a functional element. i gathered user feedback at every iteration, making ergonomic, functional, and aesthetic improvements. the final version was 3d-printed in resin, with an oled screen and soldered wires. i coded the animation using arduino.
earlier this year, after contracting pneumonia and using an inhaler for the first time, i was surprised by its poor design, especially given its daily necessity for many. this inspired me to explore ways to improve it. conversations with frequent users revealed a common sentiment: many felt embarrassed to use their inhalers in public. They expressed a desire for a more stylish device: something that looked “cool”. motivated by their feedback, i set out to design an inhaler that combines functionality with a modern, appealing aesthetic.
research + ideation
in pursuit of creating something aesthetically appealing and intersting, i began by researching health items in futuristic and post-apocalyptic movies and video games such as cyberpunk 2077, fallout, and blade runner. from this research, the concept of the eye emerged. initially intended to add visual interest, the eye evolved from a printed graphic to an oled screen capable of displaying stats and health data - adding a functional element. i gathered user feedback at every iteration, making ergonomic, functional, and aesthetic improvements. the final version was 3d-printed in resin, with an oled screen and soldered wires. i coded the animation using arduino.